AI Insights · Timothy · October 2021
Top 5 Cannabis Games on iOS in Switzerland: Q3 2021
An overview of the performance of the top 5 cannabis games on the iOS platform in Switzerland during Q3 2021, including trends in weekly downloads, revenue, and active users.
Throughout Q3 2021, the top 5 cannabis-themed games on iOS in Switzerland showed varied performance metrics in terms of weekly downloads, revenue, and active users. The data provided by Sensor Tower offers an insightful look at these trends.
Weed Inc: Idle Tycoon displayed a dynamic pattern in weekly revenue, peaking at approximately $2.5K in early August before experiencing a decline to around $749 by the end of September. Weekly downloads fluctuated, starting at 1.4K in late June and ending with a slight decrease to 1.2K by late September. Active users saw a decrease from around 3.7K in mid-July to about 3.4K by the end of September.
Hempire - Weed Growing Game recorded a peak in weekly revenue of about $604 in late August, following a series of fluctuations. Weekly downloads experienced a notable drop from 118 in early August to 48 by the end of September. The number of active users remained relatively stable, with a slight decline from 307 in late June to 253 by the end of September.
Cheech and Chong Bud Farm saw an increase in weekly revenue, peaking at $573 in early August and maintaining around $421 by the end of September. Weekly downloads were modest, ranging from 8 in late June to 12 by late September. Active users increased from 20 in late June to a peak of 46 in mid-July, before stabilizing around 36 by the end of the quarter.
Bud Farm: Idle Tycoon Game had a varied revenue pattern, peaking at $797 in late June and ending at $215 by the end of September. Weekly downloads showed growth, starting at 12 in late June and reaching 51 by late September. The number of active users increased from 68 in late June to 99 by the end of the quarter.
Weed Firm 2: Back To College recorded its highest weekly revenue of $203 in mid-September. Weekly downloads fluctuated, starting at 10 in late June and finishing at 20 by the end of September. Active users saw a slight increase from 54 in late June to 67 by the end of September.
For more detailed insights and data, visit Sensor Tower.